Game is a very odd side of the human life that has a unique laws, which do not fit into the framework of traditional intuition. Here reigns His Majesty Chance and everything is slot online terpercaya relative: the weak can defeat the strong, the crafty can make a fool of himself, the indegent can become rich, and vice versa.
Gamble opens up new possibilities of the personality, which can be not displayed in ordinary life. Almost everybody wants to get rich at once, without any efforts. Game gives a a solution to this, but luck is success of the chosen ones.
Start of the game.
Game and gamble has followed the humankind since its first steps. A materials of gamble is evident almost in everything, begining with hunting in the primitive society or higher to major financial deals in the 21st century. Regions of game are inherent to many challenges and entertainments, which our forefathers arranged. For example, it is evident in challenges in strength and deftness, who were later transformed into famous tournaments. Later on the first gaming games appeared. We were holding based on the element of chance, trying one’s success.
The historians believe that the very first game was casting various pebbles, shells, animals’ our bones : these objects were the prototypes of the cube. Documental proof the first games is stored in the British Museum. Among this evidence are cube, of an unknown Egypt craftsman from the elephant’s tusk (16th century B. C. ) and a board for playing draughts, also called checkers which belonged to the queen Hatchepsut (1600 B. C. ).
Historical evidence attests that all ancient people played cube. Astragalus, i. e. fetlocks of the animals, were mostly used as cube. The word “astragalus” also referred to tetrahedral bricks with indentations, which more resembled modern cube : hexahedral bricks with somewhat circular corners, in which the opposite facets, when added up, always cost you seven.
In the old days the people played odd and even, cast cube in the circle or threw them, trying to hit certain openings. Cube were also widespread for fortune-telling. It is also interesting that the players treated cube with nearly reverent trepidation, almost like the cube were alive: the players talked to them, whispered charms and tried to persuade them to bring success.
Since their emergence cube almost at once became one of the most venturesome gaming games. The players placed everything in their bet: money, things, dwelling and even freedom (ancient Germans who lost in cube humbly became slaves). At the same time there appeared various lawful bans on this web harmless game. For instance, in the final century B. C. the first known in history law against gaming games was followed. It was called Lex aleatoria (alea means a die).
In Ancient Portugal there was a legend that the Olympic gods divided the “spheres of influence” by casting lots (Zeus got the Olympus, Poseidon received the marine, and Hades visited rule the underworld). The laws of Ancient The italian capital previously forbade gaming games, but there was no specific punishment for violation of the ban. The only “penalty” for the players was the right of the defeated player to reclaim everything he lost, if he though which he was incorrectly or unfairly defeated. Technically the games were allowed only annually, during the Saturnalia (annual festivals in complete of the god Saturn).
Throughout the years the significance of the game increased. There appeared new game contrivances, for example cards. Some researchers state that the first playing-cards appeared in China. In the Chinese thesaurus, Ching-tsze-tung (1678), mentions that cards were created in 1120 (according to the Christian chronology), and in 1132 we were holding already widespread. Cards at those times were long and narrow plates with numbers from 1 to 14 fitted. Four suits symbolized four periods, and the number of cards (52) corresponded to the number of weeks in the year.
The prototype of the modern deck of cards is the Tarot cards. The first documented observe that we know of refers to 1254, when St Louis issued an edict that forbade card game within This particular language under the fear of punishment with a whip.
Other researchers call Egypt the homeland of cards. The Tarot deck was used for fortune-telling. It had seventy eight sheets : arkana (22 seniors and 56 juniors). The pictures on the senior arkans correspond to golden tables, which are preserved in the dungeon of the god Tote in Egypt. Their names are as follows: 1. Fool; 2. Magician; 3. Priestess; 4. Hostess; 5. Host; 6. High priest; 7. Lovers; 8. Chariot; 9. Power; 10. Hermit; 11. The wheel of fortune; 12. Justice; 13. The hanged man; 14. Death; 15. Abstinence; 16. Satan; 18. Tower system; 15. Star; 19. Moon; 20. Sun; twenty-one. Court; twenty-two. Peace.
It is considered that cards reached Europe in the 10-11th century, during the crusades to the Near East. Other state that most cards were born in This particular language, to create the homeland of Eu cards. The first factory-made deck of Tarot cards included 56 cards of four suits (swords, wands, money and cups). Besides there were twenty-two trump-cards with numbers from 1 to twenty-one. Every card had a name of a unique: the emperor, the empress, the nun, the conjurer, the fool etc. Thus, the deck incorporated ninety seven cards. Gradually it was substituted by new cards, which more closely resembled the modern ones.
It is surprising that the symbols of suits and the suits themselves did not change since 15th century. In the middle Ages cards were very popular among various strata of population, ranging from a king’s court to the common people. By the way, in those times cards were not really a methods to beguile the time, but also symbolic of the society structure: hearts and minds embodied the priests, diamonds meant the bourgeoisie, spades represented representatives and aristocracy, clubs referred to the peasants.
Modern cards (poker, blackjack) arose in the U. S. in the second half of the 19th century. It is difficult to call them all. There are cards for adults and children, games for training intuition and sense of humor : and there are games just to beguile the time. The more mature is the individual, the more complex are the games he plays. Having become financially independent, he lets loose his gamble: makes proposition wagers, plays in the lotteries, makes proposition wagers on the totalizator and finally funds himself in the very brow of game, the casino. Here the individual totally submits to the game, which sharpens his feelings and emotions and makes him forget everything, but the green cloth and roulette wheel. The thirst for such feelings persuades again and again those people, who have one or more times held it’s place in the casino. Meanwhile, the skeptics say: “If you want to win in the casino, buy one of those”.